9.30.2020
Busted Checkmate
This update introduces a new game mode, casino mode, multiplayer improvements, additions, and an incredible amount of refined mechanics, fixes, and improvements!
Additions
All aboard the content train!
  • +Added a new casino game mode: Blackjack
    Blackjack is a classic casino game with a little bit of strategy. Pave the way to profitable success!
  • +Added a new game mode: Chess
    As the third and final game for launch week, this classic offers a strategic-side to the multiplayer pool.
  • +Added commands to view game details (games, game)
    These commands provide new ways to view a lot more about a game, including the specific IDs for each ruleset.
  • +Added commands for research (research, researchinfo)
    Researching allows and provides new ways items can be used entirely.
  • +Added a command to sell items directly to a shop: sell
    Since it may have been tedious to have to constantly enter shops just to sell an item, this provides a shortcut for that.
  • +Added a command to view current experience: level
    This allows you to view your current level on Arcadia.
  • +Added experience system
    This long-time missing feature has finally been introduced. Gaining levels is now possible.
  • +Implemented vendor system for shops
    This system sets up the framework for shops to have varied vendors hosting the store. Each one has different dialog, alongside simple personalities that can be utilized to gain an advantage when selling items.
  • +Implemented tier mechanics for shops
    This mechanics is used to expose or hide specific items from a shop's catalog when a user increases their tier in a shop. Think of it as a local level system for a specific shop that introduces new stock selections when it is increased.
  • +Introduced spectator support for game servers
    Spectating is now available to use, as long as the specified game supports it.
  • +Introduced kick mechanics for game servers
    The host of a game server can now kick players.
  • +Introduced wager parsing for casino game modes
    This now allows a user to specify several forms of a value (such as 50%, all, and half) instead of only its raw form.
Changes
Nothing like a little polish can't fix.
  • -Finalized guide: Beginning Your Journey
    This guide was created to allow new users to understand how Arcadia is supposed to be utilized.
  • -Moved recently unlocked merit to instead show in the command merits
    This was kind of pointless to showcase in the profile, so it was now moved over to the merit menu, replacing the previously set subtitle.
  • -Optimize game server logic when deleting messages
    This change makes it so that constantly deleted messages that eventually ratelimit the bot will now instead contribute to the refresh counter for a server display. This should reduce the number of soft-freezes that occur.
  • -Reduced win cap from 100% to 70% in Doubler
    This was changed since losing streaks increase the win rate for this mode. If someone were to be that unlucky, it would've guaranteed a win.
  • -Tweaked Tinkerer (Merit) to now be called Tinker Tot
    This may be reverted, but I personally found Tinkerer to sound weird.
  • -Tweaked Casino Field Day (Quest):
    • -Increased experience output from 20 to 50
    • -Increased money output from 20 to 25
  • -Tweaked Trivial Pursuit (Quest):
    • -Increased experience output from 20 to 50
    • -Increased money output from 20 to 25
  • -Tweaked Weekly Attendance (Quest):
    • -Increased experience output from 50 to 500
    • -Increased money output from 100 to 105
  • -Tweaked Chromatic Cove (Shop) to utilize tier mechanics
    To make use of the tier system that was introduced, a couple of entries were tweaked to utilize it.
  • -Updated command catalog all to now group items in their respective group
    This minor change makes it so that items are easier to sift through, as they are now grouped together instead of simply listing them out.
  • -Updated command claim to display available merits to claim when an ID is unspecified
    This enhancement was made to allow users to know exactly which merits they are currently able to claim, without having to skim through the catalog.
  • -Updated command config to be much easier to utilize and read
    This command has essentially been completely overhauled to be much cleaner in both design and usage. Tooltips are now applied to give you a better understanding of what each option does.
  • -Updated command inventory to support pagination and group counters
    This change was made to finally allow a user to view items past the base page limit, alongside introducing counters to know how many of each item you have in a specific group.
  • -Updated command leaderboard to display categories and tooltips
    This should now make it easier for a user to know how to use searches and filters on the leaderboard.
  • -Updated formatting in several commands
    Some commands were lacking in terms of design and polish, and were given a complete overhaul. The most notable ones are help, merits, and config.
  • -Updated formatting for page counters
    This simple change made page counters look cleaner.
Fixes
The issues listed below are no longer with us.
  • -Fixed issue where notifications were being included regardless of a user's config
    This should now correctly filter out notifications that the user does not wish to view.
  • -Fixed issue where tooltips were not being hidden in several commands
    This should now hide all tooltips if a user has disabled them.
  • -Fixed formatting issues in several commands
    This is paired with the Updated formatting in several commands change.
  • -Fixed issue where several sources were not granting experience
    This should now allow all forms of experience to be granted to the user.
8.25.2020
Internal Gears
This update overhauls specific parts of the item framework and simplifies the recipe book!
Additions
All aboard the content train!
  • +Added a new shop: Booster's Blight
    This shop offers a small collection of boosters, which are used to increase income rates for various activities.
  • +Added a new item: Gift Wrap
    This item can be used to conceal a possible gift for other users.
  • +Added a new command: offers
    This command was introduced to allow you preview any incoming trade offers you might have received.
  • +Introduced support for item sealables
    Sealables are used to hide the contents of an item. This can be used alongside locks to require that specific criteria is met before it can be opened.
Changes
Nothing like a little polish can't fix.
  • -Tweaked Pocket Lawyer
    • -Reduced value from 1,000 to 750
      The value of this item was way too high when grouped with the 400 you receive when landing on a golden slot.
  • -Tweaked recipes to reveal themselves once all of the required components are in a user's inventory
    This change was made to hide recipes that the user cannot craft, which can be revealed through blueprints (unimplmented) or once all of the components are in a user's inventory.
  • -Merged gifting mechanics into trading
    This change was made since gifting is essentially trading without expecting anything in return.
  • -Implemented temporary IDs for sealed items
    This change was made to allow a user to still be able to reference a specific item instance, even if it's sealed.
Fixes
The issues listed below are no longer with us.
  • -Fixed issue where shops would not store user purchase history
  • -Fixed issue where shops would use the default name when displaying on entry
  • -Fixed issue where inventories would not show the correct remaining capacity
  • -Fixed issue where item expirations would not be applied correctly